Caution: Spoilers Ahead! Since DAO was released in 2009, if you wanted to play , you likely already have. However, I will be doing a play by play of the game, so if you haven’t played and want to, and care about spoilers, skip this post.
For Part One of the story, go here: https://catnerd.wordpress.com/2015/06/28/dragon-age-origins-part-1/
Unfortunately, I’ve seem to have lost some of the screenshots. I’m not sure why they are being deleted, as they were on my hard drive. So, the story may be a bit jumpy. Once I catch-up with my current collection of screenshots, I’ll make more of an effort to get them uploaded as soon as possible.
Flemeth, the witch of the wilds who saved us, asked her daughter to join us on our quest. She said we’d need her arcane skills. Since neither Alistar nor I know anything about arcane matters, I readily accepted.
Our first stop was Lothering, a small town just outside the Wilds. There we planned to supply ourselves and come up with a plan.
Some of Loghain’s men (the guy who betrayed us and the king) recognized us in a tavern in Lothering. Despite the efforts of a very pretty Chantry Sister to calm them down, they attacked us. We fought back. Obviously, we won.
The Chantry Sister, named Leliana, who had surprisingly good combat skills, asked to join our cause. She claims to have had some sort of vision that she was supposed to help us. We could use all the help we could get, and I liked her, so I welcomed her to our little group.
We met a qunari who had been locked in a cage for supposedly killing some innocent farmers. While I believe in justice, being locked in a cage unable to defend yourself during a Darkspawn uprising didn’t seem fair. I asked the Chantry Mother if I could take charge of the qunari.
His name is Sten. He has agreed to serve his penance for his crime by fighting the Darkspawn.
It was time to say goodbye to Lothering. We had four options, three of which involved recruiting a community the Grey Wardens had a treaty with: the Circle of Magi, the Dalish elves, or the Dwarves. Our fourth option, Alistar’s favorite, was seeking the help of the Arl of Redcliffe.
After some discussion and witty banter (Morrigan’s distain for Alistar runs deeps. Personally, I think she has a thing for him. But she’d probably turn me into a block of ice if I said that aloud,) we decided to visit the Arl first. When we got there we discovered the village of Redcliffe was being attacked nightly from monsters streaming down from the castle.
We offered assistance the Mayor, Murdock, who was having trouble equipping the militia. The matter was easily remedy by some diplomacy with the drunk blacksmith whose daughter was trapped in the castle.
And to Sir Perth, the leader of Arl Eamon’s Knights. You see, this happened because the knights were not at the castle. Arl Eamon is gravely ill, and the knights were out searching for a cure. Sir Perth happened to not be too far away, so returned.
We fought along side Lord Teagan, the Arl’s brother. We, along with the villagers, made a successful (if very long) stand against the creatures. We eliminated all of them, though there were several casualties.
The Arl’s wife was insistent that only Lord Teagan be allowed inside the castle. Before he left, he pulled us aside and let us know a secret entrance into the basement of the castle.
We successfully made it through the secret entrance and basement (encountering some nightmarish creatures along the way). When we located the great hall, we found the cause of the problem. The Arl’s son had been possessed by a demon…